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Digital drawing by Bryant Koshu
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Digital drawing by Bryant Koshu. 
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Irene, course graduate
Artifact: Time-Turner
Before the course: When Irene worked as a web project manager, she would daydream about being able to draw like her favorite illustrators. However, she had significant doubts about pursuing illustration as she had no art education or free time.

During the course: it was difficult for Irene to practice because of her tight work schedule. Her dream of becoming an artist was saved by the "Time-Turner" course. Irene watched the lectures at her convenience, returning to past lessons whenever she needed a refresher.

After the course: Irene continued to develop her skills by studying anatomy, materials and character concept art. Eventually she was invited to work on an animation project as a 3D artist. It was then that she realized that she had found her calling in the CG industry.

Kate, course graduate
Artifact: Infinity Gauntlet
Before the course: Kate has always been interested in the game industry. She’s always been on top of CG industry news and played top games on release. But to her, understanding the inner workings of computer graphics and working in game development seemed like something on the verge of fantasy.

During the course: Training was difficult; her brain stubbornly refused to work with her hands. The "Infinity Gauntlet" course made her life easier by structuring and gathering all the information she needed in one place. After that, nothing could distract from her main task: drawing.

After the course: Kate continued practicing, studying game graphics, character concept art, anatomy and even 3D software. She no longer had to spend time browsing the expanse of tutorials available online because it was faster, more efficient and more convenient to study on a single, specially tailored and ready-made program.

Ann, course graduate
Artifact: Master Yoda
Before the course: Ann worked as a master data analyst for a coffee company. She tried taking up drawing many times but she always felt like - in her words - a complete hack.

During the course: The "Master Yoda" course gave her confidence in her abilities. The course mentor invigorated her with new motivation every week, and taught her to find inspiration and draw from her imagination.

After the course: The initiative she built up during the course was enough to keep her skills growing and to elevate her drawing ability to a professional level. Ann sent her portfolio to a number of studios until she got the job she was aiming for.
Victor, course graduate
Artifact: Red Pill
Before the course: Victor worked as an English schoolteacher who could only dream of drawing. As a child he was told he had no talent for it and no future in a creative profession.

During the course: Victor spared no effort in doing his homework and practicing regularly. The "Red Pill" course helped establish that drawing is a skill that everyone can enhance.

After the course: Having started the course with the interest of learning a new skill to use in his teaching, Victor now feels more comfortable in his abilities as an artist and has been able to use the principles he learned to create an animated series of English lessons for kids.
Den, course graduate
Artifact: Jack Sparrow's Compass
Before the course: Den wasn't sure what creative direction to take in life so he decided to try his hand at drawing. He knew he wanted to be able to create illustrations for his Instagram profile and publish a comic book someday.

During the course: He enjoyed diving into this new world and hoped to find his calling in it. The "Jack Sparrow's Compass" course helped him determine his ultimate goal, and the course mentor guided him on how to reach it faster.

After the course: Den realized that he wanted to tell stories accompanied by colorful illustrations. He continued to practice drawing and learned more about storytelling in order to publish a book of his own illustrations.
Jane, course graduate
Artifact: All-Seeing Eye
Before the course: Jane studied graphic design and wanted to enhance her individuality in her work, but she was reluctant to invest in an online course. She was used to studying in offline schools where she could always get answers to any question.

During the course: She studied hard until she ran into some problems with Photoshop. It would have been impossible for her to continue if it wasn't for the support she got from the "All-Seeing Eye" course. Jane contacted technical support, who helped her resolve the problems in no time.

After the course: From there, Jane’s work rose to a whole new level. She learned to create handwritten fonts and graphic elements not found in stock images. Jane realized that she could also get feedback on technical problems in an online course, so she later went on to enroll in a motion design course.
Digital Drawing with Bryant Koshu
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Updated course program 2021
For 5 years, we have been continually improving the program, taking into account the latest software updates and industry trends so that with the knowledge and skills gained, you could grow in any CG sphere.
Lesson 1
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lesson 6
Lesson 7
Lesson 8
Introduction

♦ Work with home tasks, the main aspects of training

♦ Lines as the main tool of an artist

♦ Analysis of additional tools of the program interface

♦ First objects, the plane, and volume

♦ Primitive-based drawing, basic shape usage

♦ Auxiliary volume drawing and kinematic schemes

♦ Basic drawing principles (from general to more particular)

Lines

♦ Work with dynamic lines and strokes

♦ Line change depending on lighting, the depiction of light and shadow

♦ Physically correct parameters when drawing objects: connection to plane, the mass of objects

♦ Depiction of contrast by line, glare, refraction angles, reflections, and bends

♦ Depiction of object texture, drawing patterns, and repeating objects

♦ Line depth, the use of lines to determine objects' distance from the viewer

Shapes

♦ The concept of an object’s shape and volume

♦ The study of object sections, simple and complex shapes

♦ Volume display using the studied line properties

♦ Determination of normals on an object's surface, the concept of the basic plane

♦ An object's sections according to given normals

♦ Cutting and combining parts of various objects, slices, secant planes, and incremental volumes

♦ The principles of displaying guides and dynamic lines on the surface of an object

Light and shadow

♦ The structure of light and shadow in objects. The main features and patterns in work with chiaroscuro.

♦ Ambient light, directional light

♦ Construction of simple and complex shadows using the beam method

♦ Building a quality shadow from a complex object, learning to draw fake shadows

♦ The concept of general lighting for all objects in a figure

Color theory

♦ Color and light in the work of a digital artist, physical and digital parameters

♦ Itten's color circle, blending, and color separation

♦ Basic methods of working with color

♦ Using contrasts of brightness, color, saturation

♦ Warm and cool color tones, and how to use them

♦ Recommendations for working with color and their range

♦ Color schemes and harmonies

Perspective

♦ One-point perspective

♦ "Point-to-point perspective", architecture and design

♦ "Three-point perspective" as a tool for non-standard and complex angles

♦ "Aerial perspective", levels and location plans of objects

♦ Working with lines and color in perspective

♦ "Open space perspective": landscapes, architecture

♦ "The enclosed space perspective": design, interiors

♦ "Frontal perspective" and scale

♦ Working with light and shadow in perspective

♦ Construction of complex objects in perspective

♦ Setting the view (camera) in perspective

Basics of composition

♦ The concept of composition, proportions, and ratio

♦ Formal composition

♦ The "golden ratio" rule, "rule of thirds"

♦ Transfer of feelings and emotions through composition

♦ The basic set of compositional solutions for the artist’s works

Further picture development

♦ The sequence of work with a picture, methods, and options

♦ Life hacks for the proper organization of work

♦ Practical examples of certain techniques

♦ Working with views, angles, camera

♦ Angle, mood and composition — creating a story in a picture

♦ Creating fast sketches, quick solutions — 80% of the results in 20% of the time

Stage 1: Introduction
♦ Work with home tasks, the main aspects of training
♦ Lines as the main tool of an artist
♦ Analysis of additional tools of the program interface
♦ First objects, the plane, and volume
♦ Primitive-based drawing, basic shape usage
♦ Auxiliary volume drawing and kinematic schemes
♦ Basic drawing principles (from general to more particular)
♦ Work with dynamic lines and strokes
♦ Line change depending on lighting, the depiction of light and shadow
♦ Physically correct parameters when drawing objects: connection to plane, the mass of objects
♦ Depiction of contrast by line, glare, refraction angles, reflections, and bends
♦ Depiction of object texture, drawing patterns, and repeating objects
♦ Line depth, the use of lines to determine objects' distance from the viewer
Stage 2: Lines
Stage 3: Shapes
♦ The concept of an object’s shape and volume
♦ The study of object sections, simple and complex shapes
♦ Volume display using the studied line properties
♦ Determination of normals on an object's surface, the concept of the basic plane
♦ An object's sections according to given normals
♦ Cutting and combining parts of various objects, slices, secant planes, and incremental volumes
♦ The principles of displaying guides and dynamic lines on the surface of an object
Stage 4: Light and shadow
♦ The structure of light and shadow in objects. The main features and patterns in work with chiaroscuro.
♦ Ambient light, directional light
♦ Construction of simple and complex shadows using the beam method
♦ Building a quality shadow from a complex object, learning to draw fake shadows
♦ The concept of general lighting for all objects in a figure
Stage 5: Color theory
Stage 6: Perspective
♦ Color and light in the work of a digital artist, physical and digital parameters
♦ Itten's color circle, blending, and color separation
♦ Basic methods of working with color
♦ Using contrasts of brightness, color, saturation
♦ Warm and cool color tones, and how to use them
♦ Recommendations for working with color and their range
♦ Color schemes and harmonies
♦ One-point perspective
♦ "Point-to-point perspective", architecture and design
♦ "Three-point perspective" as a tool for non-standard and complex angles
♦ "Aerial perspective", levels and location plans of objects
♦ Working with lines and color in perspective
♦ "Open space perspective": landscapes, architecture
♦ "The enclosed space perspective": design, interiors
♦ "Frontal perspective" and scale
♦ Working with light and shadow in perspective
♦ Construction of complex objects in perspective
♦ Setting the view (camera) in perspective
● the sequence of work with a picture, methods, and options
● life hacks for the proper organization of work
● examples of certain techniques use in practice
● work with views, angles, camera
● angle, mood and composition—creating a story in a picture
● creating fast sketches, quick solutions—80% of the result in 20% of the time
♦ The concept of composition, proportions, and ratio
♦ Formal composition
♦ The "golden ratio" rule, "rule of thirds"
♦ Transfer of feelings and emotions through composition
♦ The basic set of compositional solutions for the artist’s works
Stage 8: Further picture development
Stage 7: Basics of composition
YOUR RESULT AFTER 2 MONTHS
We've collected the most frequently asked questions in one section.
If you still have questions, just let us know! We'd be happy to answer them.
What do I need to start training?
For the course, you need Photoshop and a graphics tablet, or Procreate and an iPad. If you don't have one, you can see the recommendations here (link to the article about tablets).
How do I join the course as a student?
To join the course with a Standard package, fill out the registration form and make a payment to get immediate access to educational content. For the Premium package, send in an application form and our manager will contact you to tell you the next steps.
When do I get access?
Access to the Standard package will come in an e-mail sent out right after payment. Access to the Premium package will arrive in your inbox two days before the course start date.
How do the Standard package classes work?
For two months, you'll get lecture material once a week and access to Q&A sessions with the teacher biweekly. This training format is based on community feedback, so feel free to send in your artwork and discuss any issues with your peers in between those updates.
How do the Premium package classes work?
Classes are held twice a week in a group of up to 18 people. One lesson will use prerecorded lecture material and during the week you'll perform a practical task. The second lesson will be a live online meeting, where your teacher will analyze your assignments. Throughout the course, you'll have online support to help you with all your organizational and technical issues outside of class.
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ArtCraft has been bringing creative people's dreams to life since 2016. We teach digital art, 2D and 3D graphics, and animation to beginners from square one. Advanced students can upgrade their skills to further their future careers in the video game industry.
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