Digital drawing by Bryant Koshu. 
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DIGITAL DRAWING BY BRYANT KOSHU.
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As a child, Emily loved drawing and wouldn't part with her favorite pencils. But then serious adult life came, and Emily chose a serious adult job, with an office and a daily routine.
Not so long ago, she was given a new iPad Pro. Emily remembered her childhood passion and tried to draw in Procreate several times. It didn’t turn out so well, frankly speaking. Apparently, a tablet is not the same as a pencil and paper.
But Emily didn’t lose her urge to draw. More and more, she's been scrolling through the Instagram profiles of her favorite digital artists, hoping to someday create artwork like theirs. Sometimes Emily thinks,
Procreate is so complicated, you'd need a lifetime to understand it!
Those guys are geniuses, and you're not.
Your time has passed, don't even think about that.
You won't have enough time.
It's just a hobby.
You're not talented enough.
Set a goal
Comprehend the colors
Master the tools
Learn to work with lines and primitives
Work with light and shadow
Understand the laws of perspective...
... and composition ...
Start applying knowledge to practice.
Comic Books
Illustrations
Characters design
Concept Art
3D artwork
Animation
Bryant Koshu is a concept artist with 10 years of experience in the industry. He’s created toy concepts for Mattel, Hasbro and Spinmaster as part of Yellow Tracksuit Entertainment, as well as drawn character concepts for the game Dragon Collection, and surroundings for AAA and VR titles.
Bryant was once in Emily's shoes. Here are some of the drawings from his "previous life".
Digging up step-by-step instructions on the Internet.
Holding on and believing in himself.
Finding a mentor for feedback.
Finding up-to-date information, not tutorials for outdated software.
It took Bryant years to overcome these difficulties. He looked for all the materials himself and tended to his own motivation, and now he's ready to help you, aspiring artist. He’ll do everything he can to make sure you make progress a lot faster.
Among those enrolling are both traditional artists and inexperienced novices, humanitarian and technical experts, hobbyists and those who dream of making games and movies.
beginner
8 weeks
Photoshop or Procreate
- the most complete drawing course in Photoshop and Procreate;
- a program that brings together all the trends in the industry;
- a must-do for those who dream of creating digital art.
Stage 1: Introduction
The main aspects of training
Lines as the main tool of an artist
Analysis of additional tools in the program interface
First objects, planes and volume
Primitive-based drawing, basic shape usage
Auxiliary volume drawing and kinematic schemes
Basic drawing principles (from general to more specific)
Working with dynamic lines and strokes
Properties of drawn objects, transfer of material texture with the help of a line
Volumetric elements in 2D drawings, volume depiction
Line change depending on lighting, depiction of light and shadow
Physically correcting parameters when drawing objects: connection to plane, mass of objects
Depicting contrast through line, glare, refraction angles, reflections and bends
Depicting object texture, drawing patterns and repeating objects
Line depth, use of lines to determine objects' distance from the viewer
Line hierarchy for individual objects, creating a quickly readable image of an object
Stage 2: Lines
Stage 3: Shapes
Object shape and volume
Study of object sections, simple and complex shapes
Volume display using studied line properties
Determining normals on an object's surface, concept of a basic plane
Object sections according to given normals
Cutting and combining parts of various objects, slices, secant planes and incremental volumes
Principles of displaying guides and dynamic lines on the surface of an object
Stage 4:
Light and shadow
Structure of light and shadow in objects. Main features and patterns in work with chiaroscuro
Ambient light, directional light
Constructing simple and complex shadows using the beam method
Building quality shadows from complex objects, learning to draw fake shadows
The concept of general lighting for all objects in a figure
Stage 5:
Color theory
Stage 6:
Perspective
Color and light in the work of a digital artist, physical and digital parameters
Itten's color circle, blending and color separation
Basic methods for working with color
Using contrast in brightness, color, saturation
Warm and cool color tones, and how to use them
Recommendations for working with color and their range
Color schemes and harmonies
Introduction to perspective
One-point perspective
Working with perspective convergence points
Point-to-point perspective, architecture and design
Three-point perspective as a tool for non-standard and complex angles
Aerial perspective, levels and location plans of objects
Working with lines in perspective
Working with color in perspective
Open space perspective: landscapes, architecture
Enclosed space perspective: design, interiors
Frontal perspective and scale
Working with light and shadow in perspective
Constructing complex objects in perspective
Setting the view (camera) in perspective
Working with pictures: workflow, methods and options
Life hacks for the proper organization of work
Practical examples of certain techniques
Working with views, angles, cameras
Angle, mood and composition — creating a story in a picture
Creating fast sketches, quick solutions — 80% of the results in 20% of the time
Composition, proportions, and ratio
Formal composition
Golden ratio rule and rule of thirds
Conveying feelings and emotions through composition
Basic compositional solutions for artists’ works
Stage 8:
Further picture development
Stage 7:
Basics of composition
Stage 1: Introduction
work with hometasks, the main aspects of training
line as the main tool of an artist
the analysis of additional tools of the programs interface
first objects, the plane, and the volume
primitive-based drawing, basic shape usage
auxiliary volumes drawing and kinematic schemes
the basic drawing principle (from general to particular)
work with dynamic lines and strokes
properties of drawn objects, transfer of the material texture with the help of a line
volumetric elements in 2D-drawings, volume depiction
line change depending on lighting, the depiction of light and shadow
physically correct parameters when drawing objects: connection to plane, the mass of objects
the depiction of contrast by line, the glare, refraction angles, reflections, and bends
the depiction of object texture, drawing patterns, and repeating objects
line depth, the use of the line as a determinative of the objects distance from the viewer
line hierarchy for individual objects, creating a readable and quickly perceived image of an object
Stage 2: Lines
Stage 3: Shapes
the concept of an object’s shape and volume
the study of object sections, simple and complex shapes
volume display using the studied line properties
determination of normals on an object's surface, the concept of the basic plane
an object's sections according to given normals
cutting and combining parts of various objects, slices, secant planes, and incremental volumes
the principles of displaying guides and dynamic lines on the surface of an object
Stage 4: Light and shadow
The structure of light and shadow in objects. The main features and patterns in work with chiaroscuro
ambient light, directional light
construction of simple and complex shadows using the beam method
building a quality shadow from a complex object, learning to draw fake shadows
the concept of general lighting for all objects in a figure
Stage 5: Color theory
Stage 6: Perspective
color and light in the work of a digital artist, physical and digital parameters
Itten's color circle, blending, and color separation
basic methods of working with color
using contrasts of brightness, color, saturation
warm and cool color tones, the methods of their use
recommendations for work with color and it's range
color schemes and harmonies
the concept of perspective
one-point perspective
work with perspective convergence points
"point-to-point perspective", architecture and design
"three-point perspective" as a tool for non-standard and complex angles
"aerial perspective", levels and location plans of objects
work with line in perspective
work with color in perspective
"open space perspective": landscapes, architecture
"the enclosed space perspective": design, interiors
"frontal perspective" and scale
work with light and shadow in perspective
construction of complex objects in perspective
the sequence of work with a picture, methods, and options
life hacks for the proper organization of work
examples of certain techniques use in practice
work with views, angles, camera
angle, mood and composition—creating a story in a picture
creating fast sketches, quick solutions—80% of the result in 20% of the time
the concept of composition, proportions, and ratio
formal composition
"the golden ratio" rule, "rule of thirds"
transfer of feelings and emotions through composition
the basic set of compositional solutions for the artist’s works
Stage 8: Further picture development
Stage 7: Basics of composition
Standard
2 months of learning
8 units, 44 lessons, 16+ hours in total
50+ drawn objects
Regular live Q&A sessions with the mentor
Lifetime access to the digital art community
Personal unlimited access to the learning platform and the content
Certificate of сourse completion
Premium
2+1 months of learning
8 units, 44 lessons, 16+ hours in total
50+ drawn objects
Graduation project
Regular live Q&A sessions with the mentor
Lifetime access to the digital art community
Personal unlimited access to the learning platform and the content
And that's not all:
$139
$490
8 online group meetings with the mentor, totaling 18+ hours
Individual homework review
Mentorship during the completion of your graduation project
Special offers on future courses
Certificate of course completion
Personal manager and one-on-one support
In the end, what if the course isn’t for you?
Request a refund within 14 days after the course starts and you’ll get your money back, 100% guaranteed.
$199
$590
Starts on December 2
Available after payment
course graduate
Chloe
Freelance illustrator and 2D animator
View graduation work
Before the course: Worked as a project manager, and in her spare time, admired the illustrations in her favorite books and dreamed of trying digital drawing. For a long time, she had doubts, as she had no education in arts and never held a stylus in her hands.
Currently working as a 3D artist
Robert
course graduate
Before the course: an English teacher at school, drawing was a personal challenge. Once in childhood, he was told: no talent - no future in a creative profession. More and more often, Victor heard from artists that the important thing is a lot of practice, not talent.
View graduation work
Kate,
course graduate
Before the course:
Worked as a secretary, and was fascinated by everything about CG. Kate once attended an art school and was good at drawing on paper. But a lot was forgotten. It seemed that to deal with all the peculiarities of computer graphics is something beyond the realm of possibility.
During the course:
Training was difficult, her hand stubbornly refused to draw straight lines, and her brain — to remember the hotkeys. The course program was a rescue: there was an hour to practice for every 5 minutes of theory. Want it or not, it's easy to remember everything if you complete all your homework. As a result, Kate managed to make good friends with the graphics tablet and Photoshop.
After the course:
Kate continued learning and practicing, studied game graphics, character concept art, anatomy, and even 3D-software. It was now way easier to absorb information and understand other software.
Now:
Works as a concept artist in a game development company — draws character portraits and clothes. She intends to move on with her work, continuously learn, become a cool professional, and make her mark in the CG. Kate says the Digital Drawing course was a significant step in the CG industry, opening up a lot of new opportunities.
Currently working as a 3D artist.
homework 1
homework 2
homework 3
homework 4
homework 5
homework 6
homework 7
Course graduation work
What do I need to start training?
For the course, you need Photoshop and a graphics tablet, or Procreate and an iPad. If you don't have one, you can see the recommendations here (link to the article about tablets).
How do I join the course as a student?
To join the course with a Standard package, fill out the registration form and make a payment to get immediate access to educational content. For the Premium package, send in an application form and our manager will contact you to tell you the next steps.
When do I get access?
Access to the Standard package will come in an e-mail sent out right after payment. Access to the Premium package will arrive in your inbox two days before the course start date.
How do the Standard package classes work?
For two months, you'll get lecture material once a week and access to Q&A sessions with the teacher biweekly. This training format is based on community feedback, so feel free to send in your artwork and discuss any issues with your peers in between those updates.
How do the Premium package classes work?
Classes are held twice a week in a group of up to 18 people. One lesson will use prerecorded lecture material and during the week you'll perform a practical task. The second lesson will be a live online meeting, where your teacher will analyze your assignments. Throughout the course, you'll have online support to help you with all your organizational and technical issues outside of class.
ArtCraft has been bringing creative people's dreams to life since 2016. We teach digital art, 2D and 3D graphics, and animation to beginners from square one. Advanced students can upgrade their skills to further their future careers in the video game industry.
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Chloe,
course graduate.
Worked as a project manager, and in her spare time, admired the illustrations in her favorite books and dreamed of trying digital drawing. For a long time, she had doubts, as she had no education in arts and never held a stylus in her hands.
During the course:
Drawing was complicated. Everything came out not immediately and not so well. On top of that, Irene lacked time to practice because of her work. But she didn't give up. What motivated her most was her teacher's feedback: no matter how imperfect her homework was, she always got advice that encouraged her to keep going. Every review, she gained more confidence in her potential and desire to create non-stop.
After the course:
She continued to practice and develop, studied anatomy, materials, character concept art. One day she got invited to work in an animation project as a 3D artist, and Irene suddenly realized that she really liked sculpting.
Now:
She is working and continually developing in 3D, designing character concepts. Irene says that digital drawing was a motivating kick and the first step towards a big dream.
Currently working as a 3D artist.
homework 1
homework 2
homework 3
homework 4
homework 5
homework 6
homework 7
Course graduation work
Before the course:
Robert,
course graduate.
An English teacher at school, drawing was a personal challenge. Once in childhood, he was told: no talent - no future in a creative profession. More and more often, Victor heard from artists that the important thing is a lot of practice, not talent.
During the course:
Robert was losing track of time doing his homework and regular exercises. He was sitting for several hours until he achieved the desired result. The teacher's charisma radiated through the screen, and the fear of making a mistake left after the first lecture.
After the course:
Victor was very fond of drawing, but he lacked something. No matter how dynamic the drawings were, he wanted to add movement. So he started studying 2D animation.
Now:
He works as a freelance illustrator and animator, studying VFX at the same time. He is going to create his own cartoon series for kids to teach them English. Victor says that if he hadn't dared to enroll in the course, he wouldn't have discovered his creative power.
Freelance illustrator and 2D animator