Colorscripter and Visdev artist. Over 4 years of experience. Clients: EA, CBN, Psyop, The MIll, Respawn.
He's worn many different hats during his career: from concept artist to textures artist, from 3D-modeler to book illustrator.He has worked with Disney, Paizo, 1C, Mail.ru, and many others.
He is a concept artist and educator, having worked on all kinds of projects for the video game and film industry.Clients: Jellyfish Pictures, EA Games, Disney, Marvel, Red Bull, and many more.
Illustrator and concept artist at Bally Wulff Entertainment. Worked as an illustrator for book covers, on card game illustration, and mobile games.
He has worked on many great projects as a senior concept artist, including: 'Seventh Son', 'Wrath of the Titans', 'X-Men First Class', 'Wolfman', and 'Harry Potter and the Deathly Hallows' Parts 1 & 2.
Took lead positions in large game dev companies as an art lead, art director and/or creative director, wrote guides, created artbooks, established and coached teams.
Facial Modeler at Double Negative. Freelance Digital Sculptor. Created characters for 'Venom' and 'Hobbs and Shaw'.
VFX-engineer, Adobe Master Ace, producer, mentor. Pasha took part in creating many movies and commercials. He has worked with Universal, Disney, Fox, and others.
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Developed various VR-AR projects, worked as an art director of WarGaming's mobile department, and outsourced/freelanced for various companies all over the world.
Sculptor and anatomy teacher. Has done both commission work and personal projects, sculpting his vision out of clay and marble
Educator at Mohole in Zbrush, Maya, Cinema4D, and Photoshop. Lead Artist and 3D Generalist at Twin Wolves Studio.
Comic book artist with experience in sketching, coloring, creating cover art and promotional art for print media. Has done storyboards for television projects and animatics for animated shows.