Digital drawing.
A MUST-HAVE SKILL FOR A DESIGNER IN 2021
Do you want to be hired by clients, even if it means having to draw for them? Quickly sketch out a dozen concepts to filter out the unsuitable ones and choose the most worthy ones? Do you want to communicate your ideas to a client, colleague or art leader?
Bryant Koshu for The Walking Dead: Saints & Sinners
From Bryant Koshu
Pro artist and course creator

Master one more visual language: digital drawing
16 exclusive lessons with downloadable resources
24 hours on-demand video with full lifetime access
What you'll learn.
Your new professional level-up starts with digital drawing.
You’ll acquire skills in working with shadow and light, composition and perspective, color and shape in two months. Complete all practical tasks to build your skills and master the fundamentals, so that next time you’re asked about your art, you can confidently respond with: "Yes, I can draw."
01. Smooth lines — a skill, not an innate ability.
In five years, we’ve developed an effective homework methodology that can build up the skills of any learner.
02. Light and volume — it's no big deal
You'll learn how to convey volumes and build the right shadows by hand.
03. Photoshop — more than an image editor
Discover the other sides of this familiar software to work with layers, brushes and additional tools in a new way.
04. Perspective — is the key to quality artwork
You'll find out what types of perspectives exist and why you should always remember them. You'll understand the peculiarities of perspective construction and learn how to work with depth.
05. References — not for weak
You'll learn to choose, analyze and use refs as the basis for your drawing, not to copy them but to implement unique ideas yourself.
06. Mentor — your support and encouragement
Your mentor will guide you out of the confusing multitude of online tutorials and into a structured program that will help you take your first confident steps as a digital artist.
Digital drawing.
A MUST-HAVE SKILL FOR A DESIGNER IN 2021
Your new professional level-up starts with digital drawing.
Want to turn ideas into images easily and quickly? Draw unique graphics and amaze customers with your original style? Do you want to take a swing at becoming a game dev?
From Bryant Koshu
Pro artist and course creator
16 exclusive lessons with downloadable resources
24 hours on-demand video with full lifetime access
Your mentor.
BRYANT KOSHU - 2D/3D CONCEPT ARTIST
Bryant Koshu is a concept artist with 10 years of experience in the industry. He created toy concepts for Mattel, Hasbro, and Spinmaster as part of Yellow Tracksuit Entertainment; drew character concepts for Dragon Collection, and surroundings for AAA and VR titles. Bryant is now finalizing The Walking Dead: Saints & Sinners project. He has created a number of character concepts and final game assets.
Bryant Koshu
peachlab.artstation.com
@peachlab
Your mentor.
BRYANT KOSHU
Концепт-художник с 10-летним опытом работы в индустрии. Он создавал концепты игрушек для Mattel, Hasbro и Spin Master в студии Yellow Tracksuit Entertainment, рисовал персонажей для Dragon Collection и окружение — для ААА и VR тайтлов. Сейчас Брайант заканчивает работу над проектом The Walking Dead: Saints & Sinners — он уже создал много концептов героев и финальных игровых ассетов.
peachlab.artstation.com
@peachlab
Course contents.
01. Introduction
● The main aspects of training
● Lines as the main tool of an artist
● Analysis of additional tools in the program interface
● First objects, planes and volume
● Primitive-based drawing, basic shape usage
● Auxiliary volume drawing and kinematic schemes
● Basic drawing principles (from general to more specific)
02. Lines
● Working with dynamic lines and strokes
● Properties of drawn objects, transfer of material texture with the help of a line
● Volumetric elements in 2D drawings, volume depiction
● Line change depending on lighting, depiction of light and shadow
● Physically correcting parameters when drawing objects: connection to plane, mass of objects
● Depicting contrast through line, glare, refraction angles, reflections and bends
● Depicting object texture, drawing patterns and repeating objects
● Line depth, use of lines to determine objects' distance from the viewer
● Line hierarchy for individual objects, creating a quickly readable image of an object
03. Shapes
● Object shape and volume
● Study of object sections, simple and complex shapes
● Volume display using studied line properties
● Determining normals on an object's surface, concept of a basic plane
● Object sections according to given normals
● Cutting and combining parts of various objects, slices, secant planes and incremental volumes
● Principles of displaying guides and dynamic lines on the surface of an object
04. Light and shadow
● Structure of light and shadow in objects. Main features and patterns in work with chiaroscuro
● Ambient light, directional light
● Constructing simple and complex shadows using the beam method
Building quality shadows from complex objects, learning to draw fake shadows
● The concept of general lighting for all objects in a figure
05. Color theory
● Color and light in the work of a digital artist, physical and digital parameters
● Itten's color circle, blending and color separation
● Basic methods for working with color
●Using contrast in brightness, color, saturation
● Warm and cool color tones, and how to use them
● Recommendations for working with color and their range
● Color schemes and harmonies
06. Perspective
● Introduction to perspective
● One-point perspective
● Working with perspective convergence points
● Point-to-point perspective, architecture and design
● Three-point perspective as a tool for non-standard and complex angles
● Aerial perspective, levels and location plans of objects
● Working with lines in perspective
● Working with color in perspective
● Open space perspective: landscapes, architecture
● Enclosed space perspective: design, interiors
● Frontal perspective and scale
● Working with light and shadow in perspective
● Constructing complex objects in perspective
● Setting the view (camera) in perspective
07. Basics of composition
● Composition, proportions, and ratio
● Formal composition
● Golden ratio rule and rule of thirds
● Conveying feelings and emotions through composition
● Basic compositional solutions for artists’ works
08. Further picture development
● Working with pictures: workflow, methods and options
● Life hacks for the proper organization of work
● Practical examples of certain techniques
● Working with views, angles, cameras
● Angle, mood and composition — creating a story in a picture
● Creating fast sketches, quick solutions — 80% of the results in 20% of the time
Our student`s works.
Look at our students' works — they’re all so different but stunningly designed! Just imagine how your visuals could transform while building your skills. With an understanding of color and composition, you could achieve even more impressive results.
Trial lesson
Doubt you can nail it? Try it for free! Enroll in the first lesson today and you’ll find out for yourself that drawing is a matter of practice, not talent.
Registration.
STANDARD
Available after payment
- 2 months of learning
- 8 units, 44 lessons, 16+ hours in total
- 50+ drawn objects
- Regular live Q&A sessions with the mentor
- Lifetime access to the digital art community
- Personal unlimited access to the learning platform and the content
99$
PREMIUM
490$
- 2+1 months of learning
- 8 units, 44 lessons, 16+ hours in total
- 50+ drawn objects
- Graduation project
- Regular live Q&A sessions with the mentor
- Lifetime access to the digital art community
- Personal unlimited access to the learning platform and the content

And that's not all:
- 8 online group meetings with the mentor, totaling 18+ hours
- Individual homework review
- Mentorship during the completion of your graduation project
- Special offers on future courses
- Certificate of course completion
- Personal manager and one-on-one support
SOON
59$
We've collected the most frequently asked questions in one section.
If you still have questions, just let us know! We'd be happy to answer them.
What do I need to start training?
For the course, you need Photoshop and a graphics tablet, or Procreate and an iPad. If you don't have one, you can see the recommendations here (link to the article about tablets).
How do I join the course as a student?
To join the course with a Standard package, fill out the registration form and make a payment to get immediate access to educational content. For the Premium package, send in an application form and our manager will contact you to tell you the next steps.
When do I get access?
Access to the Standard package will come in an e-mail sent out right after payment. Access to the Premium package will arrive in your inbox two days before the course start date.
How do the Standard package classes work?
For two months, you'll get lecture material once a week and access to Q&A sessions with the teacher biweekly. This training format is based on community feedback, so feel free to send in your artwork and discuss any issues with your peers in between those updates.
How do the Premium package classes work?
Classes are held twice a week in a group of up to 18 people. One lesson will use prerecorded lecture material and during the week you'll perform a practical task. The second lesson will be a live online meeting, where your teacher will analyze your assignments. Throughout the course, you'll have online support to help you with all your organizational and technical issues outside of class.
Test lesson.
Sign up for test lesson for free.

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ArtCraft has been bringing creative people's dreams to life since 2016. We teach digital art, 2D and 3D graphics, and animation to beginners from square one. Advanced students can upgrade their skills to further their future careers in the video game industry.
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